Right now, there isn't really an initiative here. It's just a student from the University of Tulsa taking some game design courses and dreaming WAY too big for his own good. But hey, good things take fighting for, so until the day I can make my own games, I need to learn how to do that first. So here we are: a random assortment of things I've made along that journey.
As for the aspirations I carry and the kinds of games I want to make... well, consider how new videogames are as a medium. We're talking, 1970's versus literal prehistory. Yeah. We have a LOT to learn. I want to make games that push the ideas of what a videogame can be, mostly by taking the MDA framework and flipping that on its head: start with the emotions, and decide the mechanics last. The kinds of games that makes... I'll just have to see. Everyone's going to be surprised. EVERYONE.